The fourth episode of Directive 8020, named Dragnet, picks up instantly after The Pattern ends. The crew has now collected the alien substance and is trying to comprise Simms motion. This episode places you accountable for Cooper, Eisele, Younger, and doubtlessly Stafford, relying on whether or not he survives in episode three. A number of main decisions on this episode also can end in Younger’s loss of life.
Listed here are the small print about all timelines in episode 4 (Dragnet) of Directive 8020 and their outcomes.
Be aware: The information accommodates main story spoilers for Directive 8020.
Directive 8020 walkthrough: The best way to full episode 4 (Dragnet)
Sneak previous Williams as Cooper

Episode 4 of Directive 8020 begins 18 hours after the occasions of The Sample with one other stealth sequence, this time as Samantha Cooper. You, together with Zoe Anders, should sneak previous an contaminated Williams. The scene that performs out right here will barely differ relying on whether or not Stafford survives the touchdown in episode three.
As quickly as you acquire management of Cooper, use your Utility Strap on the display to create a distraction and draw Williams away. Then transfer ahead till you discover a management panel with digicam feeds. Now Anders will keep there and information you ahead. You have to be cautious in order that Williams does not spot you.

Afterwards, comply with Williams to the hall and enter the primary door in your proper, as talked about by Anders. Then, undergo the vent inside till you exit on the opposite aspect. Await Williams to go earlier than leaving the vent, then transfer left and cover behind the desk close to the Kitchen door.
As soon as Williams strikes forward, use the Wedge device to open the sealed door. Comply with Anders via the door and go away safely.
- For those who get via the sequence with out being caught, the Escape department will unlock.
- If Williams catches Cooper earlier than she reaches the door, the Caught department will unlock as an alternative.
Focus on the state of affairs as Eisele (Turning Level)

After the earlier sequence ends in Directive 8020, the scene shifts to the current day, the place the crew has gathered to debate their subsequent transfer. You play as Eisele right here and should select easy methods to reply because the group debates the choices. The content material of this scene will differ relying on whether or not Stafford is alive or not.
Firstly, the crew will attraction to Eisele to talk a couple of phrases for the lifeless. You’ll get the next choices:
- Honor: “Relaxation in peace.”
- Implore: “We have to take motion.”
After a couple of dialogues relating to whether or not the alien being from The Pattern corrupted Simms, you need to decide between the next decisions:
- Doubt: “Correlation is not accusation.”
- Contemplate: “You might be proper.”
Do be aware that your decisions right here will have an effect on Eisele’s traits in Directive 8020.

Afterwards, the group considers whether or not to make use of a extra deadly weapon in opposition to Simms. This possibility solely turns into accessible if Carter’s Utility Strap was discovered in episode three with a Warning message on it, which confirms that Simms killed Carter. If that situation is met, you’ll face the next Turning Level:
- If you choose “Authorize”, the weapon is accepted to be used and turns into accessible later within the episode.
- If you choose “Refuse”, the weapon shouldn’t be licensed. The crew should rely solely on the wedge instruments for defence.
Converse with Williams as Stafford

Do be aware that this scene solely seems if Stafford survived the crash in episode three of Directive 8020. As Stafford, you should have a short dialog with Williams following the crew assembly. Your dialogue decisions right here will proceed to form Stafford’s persona traits, so reply based on the way you need to develop his character going ahead.
Navigate the vents as Younger

Following the crew assembly, you’re taking management of Younger in episode 4 of Directive 8020 as she and Cooper head out to hold out the plan to lure Simms. Merely head over with Cooper to a locked vent door. Now override the vent shutter through the use of the ability junction on the wall to redirect energy.
Crawl inside and comply with the tunnel via three shutter doorways. The trail is simple at this level, so there isn’t any threat of getting misplaced. Once you attain the third shutter, work together with it to set off a cutscene the place you discover Simms’ lifeless physique. Following that, proceed via the vent till you discover an exit and attain Cooper.
Keep away from Simms and prolong the bridge as Younger

After exiting the vent in Directive 8020, the enemy Simms will assault you, inflicting you to fall down a ground. Now you might be alone within the space with Simms and should keep away from being seen. Furthermore, you should additionally prolong the drawbridge, which is able to enable Cooper to achieve you.

Merely keep out of Simms’ sight and comply with the marker to the Management Room. Nevertheless, you’ll realise that you simply want a Energy Cell to activate the mechanism. Go towards the door within the nook of the room to seek out the cell. Now decide up the cell whereas keeping track of Simms’ place. When she strikes towards the far finish of the world, get near the management panel and insert the Energy Cell right here.
As soon as the panel is powered, Simms will come to research. Instantly use the wedge device to open the sealed door within the Management Room to exit and make your technique to the bridge management panel. Prolong the bridge and shortly cross it.
After making it to the opposite aspect, a fast time occasion will set off. Listed here are the outcomes for it:
- For those who full the short time occasion, Younger avoids damage and survives the encounter, unlocking the Escape department.
- For those who fail the short time occasion, Younger is injured however survives as a result of Cooper is ready to regroup along with her in time after crossing the bridge, unlocking the Injured department.
- For those who had been unable to increase the bridge earlier than being caught by Simms, Younger dies as a result of Cooper can not attain her in time, unlocking the Younger’s Dying department.
That is all there’s to finishing the Dragnet mission of Directive 8020.
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Edited by Virat Fumakia